Motion Capture / Mocap Sensor to Unreal (UE4 / UE5) using BNO055 and ESP32 Feather with perfection

 

https://github.com/getnamo/UDP-Unreal

 

GitHub - getnamo/UDP-Unreal: Convenience UDP wrapper for the Unreal Engine.

Convenience UDP wrapper for the Unreal Engine. Contribute to getnamo/UDP-Unreal development by creating an account on GitHub.

github.com

UDP-UE5.1-v2.1.0.7z
2.15MB

UDP UE5.1 빠른 설치 및 설정

1. 새 프로젝트를 만들거나 프로젝트를 선택합니다.
2. 프로젝트 폴더를 찾습니다(일반적으로 Documents/Unreal Project/{프로젝트 루트}
3. 플러그인 폴더를 프로젝트 루트에 복사합니다

 

 

Serial Communication Plugin for Unreal Engine

https://github.com/videofeedback/Unreal_Engine_SerialCOM_Plugin

 

GitHub - videofeedback/Unreal_Engine_SerialCOM_Plugin: Serial Com Port Library for Unreal Engine 4 and Unreal Engine 5

Serial Com Port Library for Unreal Engine 4 and Unreal Engine 5 - GitHub - videofeedback/Unreal_Engine_SerialCOM_Plugin: Serial Com Port Library for Unreal Engine 4 and Unreal Engine 5

github.com

SerialCOM_4_UE511.zip
13.91MB

https://forums.unrealengine.com/t/new-free-arduino-serial-communication-plugin-serial-com-v3-fork-from-ue4duino/265486

 

[NEW-Free] Arduino Serial Communication Plugin "Serial COM v3"-(Fork from UE4Duino)

An Arduino compatible plugin that allows connecting any Arduino to Unreal Engine, but most important, it allows any Serial Communication device to interact directly to and from Unreal Engine. (Fork and extension of UE4Duino). - For Unreal Engine 5.0 / 4.27

forums.unrealengine.com

 

 

 

https://github.com/getnamo/SocketIOClient-Unreal

 

GitHub - getnamo/SocketIOClient-Unreal: Socket.IO client plugin for the Unreal Engine.

Socket.IO client plugin for the Unreal Engine. Contribute to getnamo/SocketIOClient-Unreal development by creating an account on GitHub.

github.com

SocketIOClient-v2.5.8-UE5.1.7z
2.12MB

 

플러그인 설치후 언리얼 엔진에서 빌드 오류 발생 :  플러그인의 Binaries폴더 삭제하고 다시 빌드함.

 

https://forums.unrealengine.com/t/including-third-party-and-windows-header-files/264939

 

Including Third-Party and Windows Header Files

Article written by Branden T. During the course of development, you may need to use some third-party or Windows functionality in order to fulfill the needs of your project. However, when including these header files, you may run into some strange compilati

forums.unrealengine.com

https://docs.unrealengine.com/5.1/ko/integrating-third-party-libraries-into-unreal-engine/

 

타사 라이브러리

타사 라이브러리를 언리얼 엔진에 통합하기

docs.unrealengine.com

 

https://youtu.be/pInYuj7VPQY

 

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